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How I Use Cartography and Backstory To Level Up Roleplay Maps


Fantasy Map

Creating an immersive world is the key to having a successful roleplaying game. It's one of the most challenging parts of being a game-master; this is an undeniable fact I've learned the hard way.


Cartography and making believable world maps is crucial because it sets the foundation for your story. Crafting a world that draws players in and keeps them engaged is a painstaking process that starts as early as your first world map.

Geographical Features in Roleplay Maps

A world Globe

The position of rivers, forests, and cities needs to be deliberate in order to build a beliveable map.

Just as geographical features are the backbone of the real world, with a little bit of knowledege, you can bring your fantasy world to life by putting a touch more time into your worldbuilding. You can make it true to the real world or switch it up (for example, a jungle running up to grasslands versus running up to a tundra biome).

Think about whether you plan to use the geographical features of your campaign as roadblocks or advantages. A large mountain range encircling an important political stronghold would make it inaccessible, whereas a large river outside of a friendly village could serve as a barrier to potential invaders.

If you do not plan your geographical features well, however, it can lead to disaster as your story begins to unfold. It can break the immersion of your players, which seems to be a make-or-break issue for my campagins. Take the time to truly envision yourself walking through the settings of your campaign to ensure your world is seamless, believable, and immersive.

Assistance of Modern Technology

The use of modern technology can greatly aid in map creation, saving both time and resources.

With the rise in DMs using modern technology to assist in map creation, developers are quickly adapting to the needs of the community. Some platforms use AI, and others are a free-for-all digital creation tool, but all plaforms ease the time-consuming task of hand-drawing maps with pencil and paper.

With modern technology, there's no need to spend hours drawing and redrawing. Map generators that use AI can create an entire world map in a matter of minutes. Many of the newest updates include thousands of furniture and architecture options to fully customize your world.

Technology can also enhance our imagination of the maps we create. For the visual learners among us, the ability to physically see our map, even on a digital platform, is crucial to our understanding of the map. It also reduces inconsistencies between each player's understanding of the map by showing them the exact details of the world.

This is not to say that hand-drawing your maps is some sort of crime. If you prefer the personal aspect of taking the time to put your heart and soul into your maps, good on you!

Regardless of whether you choose to hand-draw or use technology to build your map, your painstaking efforts make all the difference in your campaign.

The Role of Backstory in Map Creation

A Dungeons and Dragons Map being Made

In Dungeons and Dragons campaigns, villains play a crucial role. Their backstory and motivations can significantly influence the world's geography, from the shifting of nations due to the actions of an evil dictator to the changes in geology due to the efforts of a mad scientist messing with the elementes.

Ruins of past failures, fortresses of current glory; these elements can be woven into the map, adding layers of depth to the campaign and truly making your world feel lived in. The more consequential the actions of the villain, the more important their backstory. Their lifelong actions can influence not just the plot, but the hearts of your players, too.

Mapping & Naming Regions Ahead of Time

A Fantasy Political map with mountain ranges

Naming and defending regions in the campaign world before the campaign begins can do wonders for you as a DM.

I know it has for me, because once I attach a name to a region, I can just get down a paragraph blurb of what the nation or region is like, so when my players inevitably derail my story and end up on the opposite side of the map, I don't have to worry about coming up with it on the fly. These names lend some authenticity to my world and give it a sense of reality as though there are different countries at play and far more complex political ties than I can map out.

How cities and regions defend themselves can provide interesting plot points when your players start asking questions. It can reveal the unique characteristics of each region, further enriching the world. For example, larger cities are more likely to have walls, much like we see in China and many older nations in the real world. It's a symbol of their need for greater protection.

You also have nations like Sparta, who did not need such walls as they believed themselves to be too scary to attack. On the other hand, you have Egypt, who was in the middle of a desert and a world power for a long time. They had no need for walls. Using these real-world examples to model your fantasy civilizations will give them a realistic depth that easily immerses your characters.

Closing Thoughts

Whether it's crafting detailed world map or weaving intricate backstories for villains into the surrounding enviroment, every aspect contributes to the overall narrative of the story in my campaigns. By paying attention to these small details, I have set my campaign worlds apart and provided a truly memorable experience for my players.

Ultimately, the goal of improving map building in roleplay games is to consistently create a more engaging and immersive experience.

Never be afraid to revisit old maps from previous campaigns. It adds a familiar layer of nostalgia to the new campaign. It can trigger fond memories or dreadfull regret in my players, which is a huge plus to engagement with the story.

More important than that, though, is the unique opportunity to reflect on the changes and growth within myself as a DM. I enjoy seeing what me and my players are capable of making out of an old setting.

I've had a lot of experience to look back on with a smile, but even I still have a lot to learn about mapping. There's always something worth improving on for your players!

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